v0.9.0


This release has the following changes:

- Update parts of UI
- Add temperament to Player and NPC
- Add small Guide
- Update parts of player-NPC interaction system
- Add party system for player

Most of the things in this update are still far from what I would call complete but they serve as proof of concept. Interactions between player and NPC are one of the key features that I want to have in the game but since that system is quite broad I decided to slowly work on it over the next updates. There are also many things that don't make much sense yet in the current implementation but that will also be polished alongside following patches. Main point of this update is to make it easier for players to understand the game through UI/UX improvements which should allow for better feedback.

My current train of thought is to slowly start creating an actual gameplay loop utilizing existing features and adding new smaller ones that could improve it. There are mechanics that I like and want to keep as core of the game, such as the new temperament system. On the other hand there are mechanics that I'm thinking of redesigning, such as Mind, Focus and Speed stat.

Everything is work in progress. Balance is non-existent. Expect bugs and many different changes as development continues.

Files

TunnelBound-Windows-v0.9.0.zip 81 MB
12 days ago
TunnelBound-Linux-v0.9.0.zip 72 MB
12 days ago
CharacterAssets-v0.9.0.zip 1.3 MB
12 days ago

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